Fallout: New Vegas - Gun Runner's Arsenal Aug 30, 2013 8:54pm. Found in the Devil's Throat inside a blue truck is the CZ57 Avenger, a unique minigun that has the highest DPS weapon out of any weapon in Fallout: New Vegas. As the name implies, the Sniper Rifle is one of the best long-range weapons in the game, suffering only from a slow fire rate and low durability. The M1A1 Thompson appears as the ".45 Auto Submachine Gun", introduced in the "Honest Hearts" DLC. Laser and plasma weapons are in high supply in the Mojave wasteland and players just can't stop themselves from using these powerful laser guns. The 5.56mm pistol as it appears in Fallout: New Vegas (Gun Runners’ Arsenal) - That Gun has a more battered appearance. The weapon model however was not changed, and some NPCs using the rifle still carry .22LR rounds instead of 5.56mm. It has increased scope zoom, a faster fire rate, and increased damage compared to the base Varmint Rifle, along with having all the Varmint Rifle's modifications equipped. The Flamer has one modification - "Expanded Tanks", which double its ammunition capacity. Shop for Do You Need A Gun License For A Shotgun And A Really Terrible Shotgun New Vegas Do You Need A Gun License For A Shotgun And A Really Terrible Shotgun N It has a 24-round magazine by default, but can be upgraded with a 30-round magazine. The Winchester Model 70-inspired "Hunting Rifle" returns from Fallout 3. It can be modified with a silencer. A poster for Freddy Fear's House of Scares (seen in Fallout 3) can be found in the El Rey Motel, and another can be found in a collapsed office building in the "Lonesome Road" DLC. It has mostly the same model as that game, but has a completely different texture (with an overall cleaner look, different screw placement, and a large grip with a different texture) and only has one trigger, which somehow fires both barrels at the same time. This does mean it is effectively a single-shot weapon gameplay-wise, but the large amount of pellets fired and its 12 gauge chambering mean that it is the highest-damage shotgun (and the second highest damage of any weapon) in the game. skill 2 * New Weapons and Weapon Mods: Its time to free up some of that inventory weight. It can be modified with "upgraded internals" that increase its rate of fire by 10%. The gun carries a large amount of electronics, complete with a monitor at the top that displays Bash script; as the "high-speed kit" modification which improves the rate of fire changes the colors of the electronics on the side, they appear to assist in feeding the weapon. The game takes place in a post-apocalyptic Nevada, roughly four years after (but not influenced by) the events of the previous title, Fallout 3. It was the weapon of a US Army serviceman who fled to Zion Canyon after the Great War. The Hecate appears very late in the game, sold by the Gun Runners or Knight Torres of the Brotherhood of Steel and only seen on Veteran Rangers, a few Legion troops and various DLC enemies. The Colt New Service appears in the first New Vegas DLC, Dead Money, as the "Police Pistol". One such shotgun can be found in one of the houses in Goodsprings. Games. An M1 Garand rechambered for .308 rounds was supposed to appear in Fallout: New Vegas as the "Battle Rifle", but was cut from the final game. Fallout New Vegas: Gun Runners Arsenal STEAM digital * Delivers instanly online in your account or by E-Mail. The Red Ryder returns from Fallout 3, again as the "BB Gun". The .357 is one of the first guns available besides the 9mm Pistol and the Varmint Rifle, and does very reliable damage until heavier armor gets involved. It can be found on many mid-level humanoid mobs such as Jackal gang members and members of the Kings. Panciencia has extra damage and reliability, but only has a three-round magazine (identical to the regular rifle's 5-round magazine). reload time The pistol from Blade Runner makes a return to the Fallout series. It correctly holds 7 rounds. In-game, it is found in a few locations, including two of The Strip's casinos (the Gomorrah and the Ultra Luxe), in the Silver Rush, on the Fiend leader Cook-Cook, in Vaults 3 and 22, and on the Marked Man Blister in Lonesome Road. Fallout: New Vegas is an action genre video game with role-playing elements that is set in a post-apocalyptic environment. The ".357 Magnum Revolver" appears to blend elements of the Colt Single Action Army, the Ruger Vaquero, and various other SAA replicas. More powerful and varied enemies than in Fallout 3, enjoyable side quests and more choices when completing quests. 19.04.2011. Note: Wild Wastleland trait is required. crit % mult The Gun Runners' Arsenal DLC adds a variant that can be modified with a "carbon fibre body" which decreases weight, a "custom bolt" that increases rate of fire, and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the gun's extremely loud report to a more comfortable level. I am currently using this machine and love it except for it's kinda bad accuracy. Ron Perlman, Danny Trejo, Kris Kristofferson, and Matthew Perry can be found among the voice actors of the game. In addition to losing much of its damage, the high spread of this weapon requires the player to be at close ranges for all of the rounds fired to impact on the target. The weapon is used heavily by the White Legs tribe, who call them "storm drums," and is stocked by a variety of traders in the Mojave following the completion of the DLC's campaign. The weapon is extremely useful in "Dead Money" due to its very high critical hit ratio; it is incredibly useful for killing unconscious Ghosts, the zombie-like residents of the Sierra Madre. . However, where its arsenal of toys really shines is in the energy department. The "Gun Runner's Arsenal" DLC adds the "25mm Grenade APW" ("Anti-Personnel Weapon"), a fictious semi-automatic grenade launcher firing 25mm grenades from a six-round detachable box magazine. The 10mm is a rather good weapon, beating out the 9mm in damage and DPS but falling short when the magnum revolvers come into play. The famous weapons manufacturer, Gun Runners, has opened up their exclusive cache of armaments, including new weapons, weapon mods, ammo types and recipes. 9mm Submachine Gun - Vance's Submachine Gun: In Win's Hideout, inside the safe. The Dead Horses, and most tribes in Zion, make extensive use of it. The .44 is a relatively common find at higher levels, carried by some Legionaries, Gomorrah lieutenant Cachino, some Fiends, Old Ben in Freeside, and Raul Tejada (Danny Trejo), former vaquero and vagrant handyman, carries one as his signature weapon. How To: Find That Gun, the rare weapon 5.56mm high value pistol in Fallout New Vegas ; How To: Find All American, the rare weapon marksman carbine in Fallout New Vegas ; How To: Get the Q-35 Matter Modulator rare weapon plasma rifle in Fallout New Vegas ; How To: Find the rare weapon Nephi's Golf Driver in Fallout New Vegas The weapon uses microfusion cells, of which it holds 5, and consumes 5 per shot, essentially making it a single-shot rifle. It can be found in places such as Bonnie Springs or Red Rock Canyon. 4,7 5. The M1918A2 Browning Automatic Rifle was added in "Dead Money", the first DLC for New Vegas, as the "Automatic Rifle". Notably, they can also be obtained from Heck Gunderson during "Beyond the Beef", if the player chooses to tell him where his son is, and from Cachino during "How Little We Know" (along with 30 12 gauge Magnum shells) if the player chooses to help him deal with Big Sal and Nero. It has a woodland camo finish, a 24-round magazine (which is visually identical to the 20-round magazine on the base carbine), and an 82nd Airborne division badge on the magazine well. The American-180 appears in-game as the "Silenced .22 SMG". Gameplay-wise, it has a lower weight (4.5 pounds), an extended magazine holding 6 rounds, slightly higher damage, a lower AP cost in VATS, a higher fire rate, better durability, better critical damage, and better accurate, with the only downside being the inability to accept mods. Diese Website verwendet Cookies für Analysen, personalisierte Inhalte und Werbung. The Ruger 22/45 appears as the "Silenced .22 Pistol". This Big MT experimental weapon is controlled by a dog brain, which can help sniff out hostile personnel.When fired, its three barrels reciprocate one after the other, throwing .357 Magnum rounds downrange at a rapid speed. "Honest Hearts" takes place in the post-War Zion National Park and, among other things, adds a new caliber to the game, .45 ACP. The unique variant of the weapon, the "Abilene Kid LE BB Gun", is visually identical to the base version visually except for a marking on the stock denoting it as the first model of a 200-strong limited edition. If the pulse gun is to be used frequently, bulk energy cells can be quite useful. It also appears in NCR propaganda posters. Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower. Fallout: New Vegas Energy Weapons skill weapons, https://fallout.fandom.com/wiki/Pulse_gun_(Fallout:_New_Vegas)?oldid=3306867, Prior to patching, it could be bought from the. Fallout: New Vegas weapon It has a black polymer stock featuring a stylized mole rat skull and 69 tally marks on the rear right. Bizarrely, when a rigged shotgun is disarmed, it will remove the shotgun from the trap (unlike other traps, this can be done even after the trap has been activated- provided, that is, that the player character has a Repair skill of at least 45), and will grant the Courier a 20 gauge shell; it will not, however, give them the shotgun itself, despite removing it from the trap, which begs the question of where it actually goes when this happens. The "Lonesome Road" DLC adds the M84 stun grenade as the "Flash Bang". It is one of the few reasons to keep 9mm ammo by the late game, the sheer volume of fire it can deliver will bring down most enemies. The "All-American", the unique variant of the Marksman Carbine, is found only in the armory at the bottom of the irradiated, ghoul-infested Vault 34 located east of New Vegas. It can be found in a variety of locations, including (but not limited to): toy boxes, the Nellis schoolhouse, a shack at the top of Coyote Mines, Blue Paradise Vacation Rentals, a house in Nipton, the Great Khan armorer (sometimes), and Coach's office in "Old World Blues". The scope is still available as a modification, plus a "heavy frame" that gives the gun a matte finish and bright S&W rosewood grips. The Red Victory is faster firing, weighs less, and is more durable compared to the base Grenade Rifle. There is one unique variant of the Sniper Rifle in the base game, the Gobi Campaign Scout Rifle, which is found in a locked gun case in the Sniper's Nest near Cottonwood Cove. However, its main advantage is its ability to frighten away abominations - even the mighty Deathclaw is terrified by flares. It's precise, reliable and good at dealing with anything short of a BoS Paladin or a Deathclaw. 25 The sawn-off side-by-side shotgun from Fallout 3 returns, again as the "Sawed-off shotgun". A 20-Gauge double-barrel shotgun called the "Caravan Shotgun" appears in game. Even more bizarrely, the flare gun is also an improved holdout weapon, perfect for dealing with the ever present danger of Deathclaw attacks on the Strip. An M16A1 with wood furniture (Fallout's world ran out of oil long ago) appears as the "Service Rifle". Alien Blaster: Locate the large spaceship north and a little east of Horowitz Farmstead (east of Brooks Tumbleweed Ranch), then kill the Alien Captain. The player can reload ammo, and there are many variants of each ammunition type. 45 Auto Pistol - Fallout New Vegas 45 Auto Pistol. So it was depressing to discover that That Gun, the New Vegas version of the .223 Pistol, was actually quite bad - it was weaker than a .357 Magnum revolver and the firing sound was flat. It is exactly the same model as the one used in Fallout 3. It can be upgraded with a "long barrel" to increase grenade velocity and range. Rounding out this odd package, it can be brought into weapon-free areas if the player character has a Sneak skill of 50 or above. The last can be modified with the "expanded drums" upgrade to hold 200 rounds. Raul's Shack: In the small wooden crate on the floor, at the foot of the metal shelves, to the left of the entrance. Figured it would have more buttons and dials and stuff, you know? A host of DLC were released for the game, which were then collected into the Fallout New Vegas: Ultimate Edition. At one point, the in-game iron sights were going to be an upgrade, with the gun having default, more traditional M1911 sights; this ended up being cut, and these sights are permanent on the default weapon in the final game. Fallout: New Vegas. 4,7 5. The pulse gun is an electromagnetic pulse (EMP) based weapon. The Holorifle is decent against the enemies that stalk the Madre, though microfusion cells are hard to find there. Unique weapons cannot be equipped with weapon mods, with the exceptions of the … The rifle is fairly common in the hands of some NCR soldiers, Fiends, Legionaries, and other Wastelanders; a Fiend during the opening cutscene makes the incredibly poor choice of using one in an attempt to counter-snipe an NCR Ranger, which ends rather predictably. The Holy Frag Grenades as a whole, as well as the text found near to them on a box, are a reference to Monty Python and the Holy Grail. Euclid's C-FinderEnergy pistols Its accuracy is somewhat poor; this issue is compounded by the fact that, like in Fallout 3, the weapon's iron sights are blocked by the player character's fingers; this is more of an issue in New Vegas as aiming actually uses the iron sights rather than simply zooming the view in. It shreds through light, medium and heavy armor and can take down high-end enemies like Rangers, Deathclaws and Paladins within a few mags. Grabbing it will increase a player's Luck by one until dropped. In addition to having the effects of the long barrel modification built-in, Thump-Thump also fires faster, is more durable, and weighs slightly less. Amusingly enough, despite being an airgun firing BBs, it it still considered a rifle by the game, and is thus capable of certain odd things, such as igniting flammable vapors with its nonexistent muzzle blast. 5 It is chambered for .357 Magnum. After this observation, you should be able to mention the missing gun to Primm Slim. It can be modified with a Cutts compensator to reduce spread, as well as M1921/M1928 50-round drum magazines which somehow work with the M1A1's magazine well. Perk effects The Single Shotgun is a good starter shotgun, with very good accuracy at a cost of its lack of real damage to anything wearing armor, but is outclassed by any other shotgun in almost every other respect (though it does have the highest raw damage output of any 20 gauge shotgun). It can be upgraded with 8-round extended magazines, a night vision scope and a silencer. 5 Apparently a relic from before the nukes fell, it has "Hei Gui Bye Bye" spraypainted on it's body (Hei Gui is the name of a group of Chinese commandos in the game) and is in an extremely rusty state, though it still has two-and-a-half times the durability of a standard grenade machinegun. Funktioniert mit. A unique version called "Maria", decorated with pearl grips (painted with Our Lady of Guadalupe) and nickel-plated with heavy damascene engraving, is carried by Benny (voiced by Matthew Perry), which he uses to execute the player in the opening FMV. The Hunting Revolver can be found in a variety of places; carried by the mercenary Orris in Freeside, at the campfire in Bloodborne Cave, and tucked away in the REPCONN Test Site. Kostenlose Lieferung für viele Artikel! Fallout 3 has good customizability, but New Vegas introduced gun customization and bullets variation. Recently added 35 View all 1,147. It is a semi-automatic rifle with a 3.5x scope and a five-round detachale magazine holding .308 rounds. It can be modified with a "forged receiver" that increases its durability and "upgraded springs" that increase its fire rate. A terrifically average rifle, the Service Rifle is a direct upgrade to the Varmint Rifle in the 5.56mm rifle category, having superior stats in almost every respect, and remains useful until the player acquires better weapons. Start by officially looking at the empty display box for the gun. 1 Background 2 Characteristics 3 Variants 3.1 Comparison 4 Location 5 Behind the scenes 6 Bugs 7 Sounds 8 References The original .223 pistol that became one of the iconic weapons of New California, was originally a … 259 125 5. 2. The unique variant, "Vance's 9mm submachine gun", can be acquired by completing an unmarked quest to track it down after it was stolen from a casino dedicated to fictious criminals Vikki & Vance, the latter of which owned the gun. Most light guns don't go usually past 4 so that's the staple P=1 if you disregard explosives, lazer weapons (gun guns only), and lockpicking entirely E=7 (+1) to get some extra implants at the new vegas clinic and have a good resistance/HP pool (don't wanna die too quickly in gun … Included + with Game Pass. Raider brand BB Gun is better in every way than the SMGs 3.5x scope a! 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